Lion Studios Casual Game Art
Game: Cruise Control
Game mode - Key Art

Game: Cruise Control
Game mode - Key Art

Game: Cruise Control
App Icon, Game Icons 2d, 3d renders, and 3d modified

Game: Cruise Control
App Icon, Game Icons 2d, 3d renders, and 3d modified

Game: Color Slide Jam
Logo, Icons , in game 2D and 3d simple art assets, color guides, lighting

Game: Color Slide Jam
Logo, Icons , in game 2D and 3d simple art assets, color guides, lighting

Goods Merge Game -  Handmade assets.

Goods Merge Game - Handmade assets.

Shoot N Stack game mock, sprites, and sprite animation frames

Shoot N Stack game mock, sprites, and sprite animation frames

Hand made animatic to show timing, animation, and action for Hammer Booster.
All 2D art here but the blocks were 3D objects in the game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Hammer Booster.
All 2D art here but the blocks were 3D objects in the game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Propellor Power up.
All 2D art here, the propellers are sprite frame animations. The blocks in the finished prototype were 3D objects in the game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Propellor Power up.
All 2D art here, the propellers are sprite frame animations. The blocks in the finished prototype were 3D objects in the game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Cannon Booster (Line Clear).
All 2D art here, the cannon is a sprite frame animation. Blocks were 3D objects in the finished game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Cannon Booster (Line Clear).
All 2D art here, the cannon is a sprite frame animation. Blocks were 3D objects in the finished game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Rocket Power up (Line Clear).
All 2D art here, the rocket is a sprite frame animation. Blocks were 3D objects in the finished game prototype. Everything else remained 2D

Hand made animatic to show timing, animation, and action for Rocket Power up (Line Clear).
All 2D art here, the rocket is a sprite frame animation. Blocks were 3D objects in the finished game prototype. Everything else remained 2D

A selection of various work done on 2D/3D assets and animations for Hybrid Casual game prototypes at Lion Studios. A lot of fun work done on these projects and it was too bad they never made the numbers to make it into full launch.