Miles Collins
Miles Collins
Game Artist
Salt Lake City, United States

About

Experienced Game Artist, Art Lead, and Art Director with 14 Shipped titles on Console, Handhelds and Mobile platforms as well as experience with Live Ops.
My strengths and interests lie mostly in Concept Art and 2D Game Art while also having experience with 3D and UI as well as management and Team leadership.

Skills

Concept ArtDigital PaintingCharacter DesignProp DesignUser Interface Design2D AnimationArt DirectionStoryboarding3D ModelingLow-poly ModelingTexturingLogo DesignGame ArtUnity 3DCommunicationARFeedbackCritiqueArtLive Ops

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Unity
Unity

Productions

    • Mobile Game
      Zynga Poker
    • Year
      2018
    • Role
      Game Artist
    • Company
      Zynga
    • Mobile Game
      Cars Vs Bosses
    • Year
      2016
    • Role
      Art Director, User Interface Designer, Concept Artist - Vehicles, Props, Environment, Pickups
    • Company
      Eat Sleep Play
    • Mobile Game
      Ice Age: Arctic Blast
    • Year
      2016
    • Role
      Art Director, User Interface Designer, Storyboards, Concept Artist
    • Company
      Eat Sleep Play
    • Mobile Game
      Looney Tunes Dash
    • Year
      2014
    • Role
      Concept Artist, 2D Game Artist - Icons, Textures, Storyboard Artist, Assistant Art Director
    • Company
      Eat Sleep Play
    • Mobile Game
      Running With Friends
    • Year
      2013
    • Role
      Concept/Texture Artist
    • Company
      Eat Sleep Play
    • Video Game
      Twisted Metal
    • Year
      2012
    • Role
      Production Artist
    • Company
      Eat Sleep Play
    • Video Game
      Tale of Despereaux
    • Year
      2008
    • Role
      Concept Artist
    • Company
      Sensory Sweep
    • Video Game
      My Japanese Coach
    • Year
      2008
    • Role
      Concept Artist
    • Company
      Sensory Sweep
    • Video Game
      Jackass the Game
    • Year
      2007
    • Role
      Art Lead
    • Company
      Sensory Sweep
    • Video Game
      Capcom Puzzle World
    • Year
      2007
    • Role
      Art Lead
    • Company
      Sensory Sweep
    • Video Game
      Justice League Heroes
    • Year
      2006
    • Role
      2D Artist - Sprites/Cutscenes
    • Company
      Sensory Sweep
    • Video Game
      Tom and Jerry Tales GBA
    • Year
      2006
    • Role
      2D Artist/Animator
    • Company
      Sensory Sweep
    • Video Game
      4 game Fun Pack - Hasbro
    • Year
      2005
    • Role
      2D Game Artist
    • Company
      Sensory Sweep

Experience

  • Lead Concept Artist at Lion Studios/Applovin
    San Francisco (Remote), United States of America
    May 2022 - Present

    Concept Art for various titles in pre-production.

    Live ops/concept art for Merge Life and Wordle

  • Senior/Principle Artist at Zynga
    San Francisco (Remote), United States of America
    March 2018 - May 2022

    Concept Art, Marketing Art, Live Ops Art, 3D Modeling/Rendering, Paintovers, UI Art for Zynga Poker

  • Contract Concept Artist at Eat Sleep Play
    Salt Lake City Utah, United States of America
    July 2017 - March 2018

    Concept art for Zynga Poker as a contractor through Eat Sleep Play

  • Art Director / UI Artist at CastAR
    Salt Lake City, United States of America
    November 2016 - June 2017

    Worked as Art Director and UI Artist, also some concept art for vehicles, environments, environmental props, and pickups.

  • Studio Art Lead at Eat Sleep Play
    Salt Lake City, United States of America
    January 2015 - October 2016

  • Senior Concept/Texture Artist/Assistant Art Director at Eat Sleep Play
    Salt Lake City, United States of America
    December 2013 - December 2014

  • 2D Game Artist at Eat Sleep Play
    Salt Lake City, United States of America
    May 2012 - November 2013

  • Production Artist at Eat Sleep Play
    Salt Lake City, United States of America
    February 2009 - April 2012

    Duties included: Texture creation. Character modeling and texturing. Vehicle concept art and texturing. 2D UI Icons. Background and environment concept art. Prop concept art. Character concept art. 3D blockout paintovers.

  • Concept Artist at Sensory Sweep
    Salt Lake City, United States of America
    August 2007 - January 2009

  • Art Lead at Sensory Sweep
    Salt Lake City, United States of America
    September 2005 - July 2007

  • 2D Game Artist at Sensory Sweep
    Salt Lake City, United States of America
    April 2005 - September 2005

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