Looney Toons Dash Characters
'Looney Tuney' knights for the scary castle level

'Looney Tuney' knights for the scary castle level

Crabby lane blockers for the Jungle level. these were cool because they would shimmy back and forth.

Crabby lane blockers for the Jungle level. these were cool because they would shimmy back and forth.

Bats. These ended up being so small there was really no detail, but I had fun drawing this nonetheless.

Bats. These ended up being so small there was really no detail, but I had fun drawing this nonetheless.

The player can bounce on top of these ghosts. The bottom design was used in the game.

The player can bounce on top of these ghosts. The bottom design was used in the game.

These were dynamic lane blockers for the Jungle level.

These were dynamic lane blockers for the Jungle level.

Spiders, yuck! Or Spiders, cool! I'm in the latter camp.

Spiders, yuck! Or Spiders, cool! I'm in the latter camp.

Spider animatic to show how it would drop from the overhanging trees.
We used a different spider because this was too 'scary'

Spider animatic to show how it would drop from the overhanging trees.
We used a different spider because this was too 'scary'

Bomb blocker exploration. These are obviously based off of Marvin the Martian's head.

Bomb blocker exploration. These are obviously based off of Marvin the Martian's head.

Big Bomb exploration

Big Bomb exploration

Taz's spin move.. This had to work as a game model and is harder to find reference for than one might think.

Taz's spin move.. This had to work as a game model and is harder to find reference for than one might think.

Different characters I created for Looney tunes dash that were mostly lane blockers of one sort or another. Super fun part of the project!

More artwork